Giant Bombcast XX
[0] Hey, everybody.
[1] You're over there.
[2] Doing an audio check.
[3] So what happened?
[4] We had to do a bunch of crazy stuff.
[5] Had to wire all this stuff up to use this room.
[6] It's way too much.
[7] How this all started was I always feel guilty when Vinny set stuff up.
[8] So I was like, I'll go learn it.
[9] And you can see you've got it over there.
[10] I was like, I'm a note taker.
[11] I'm a person that can learn anything.
[12] I'm a designer, but I can learn some engineering.
[13] It says Mixer Headphone 2, and then there's an arrow pointing at 2.
[14] It says, so don't use 3 plus 4.
[15] Yeah, so don't use...
[16] Who knows?
[17] And then I cross stuff out.
[18] Yeah, up here it says Input Line In.
[19] I don't even know what that other part says.
[20] And I'll be really honest.
[21] Just any single time that I write with my handwriting, like using my hand, I don't know how I walk.
[22] Right.
[23] I'm like, how did you...
[24] Who is this person?
[25] It's like a foreign person.
[26] I finally feel like a weirdo.
[27] Yeah.
[28] What's that boopy?
[29] That's someone calling in.
[30] We're still getting Skype noises in our headphones.
[31] Which we shouldn't be getting.
[32] But that's okay.
[33] Hey, Will, we're getting Skype noises.
[34] Oh, I'm sorry.
[35] Oh, yeah.
[36] I feel violated.
[37] So you are a little hot.
[38] Jeff's a little hot.
[39] I'm a lot hot.
[40] Yeah, do not clip.
[41] Oh, okay.
[42] Red lights are bad.
[43] That means you're talking too loud.
[44] Red bad.
[45] I'm just a caveman.
[46] I don't know what these blinking lights are.
[47] Just a simple caveman trying to have a live podcast.
[48] But I do know this.
[49] Can somebody call?
[50] Hey, Chad, can you give us a call?
[51] Yeah, so...
[52] What's...
[53] There we go.
[54] There's one.
[55] Yeah, we don't hear anything.
[56] Do you guys know the number?
[57] Was it 508?
[58] No, that's not...
[59] What am I saying?
[60] 867 -5309?
[61] No, it's...
[62] Chad, do you know the number?
[63] Call in.
[64] Give us the number.
[65] Well, it's Whiskey Media on Skype.
[66] Yeah, it's Whiskey Media on Skype.
[67] So you want to take one of these?
[68] Try it out.
[69] It's 415 -508 -3975.
[70] 415 -508 -3975.
[71] That's totally what I was going to say.
[72] I was right.
[73] I was going to say it, but then a super pale arm came in there.
[74] Hello?
[75] Whitney, you are on the air.
[76] You are not Whitney, though.
[77] I heard a man's voice.
[78] There are men named Whitney.
[79] Am I on the internet?
[80] No. You are on the internet.
[81] Yes.
[82] No. Yeah, my name is Whitney.
[83] All right.
[84] Yeah.
[85] I'm sorry.
[86] You got to let Will out.
[87] I'll just stand here.
[88] I'm sorry.
[89] It's cool.
[90] Sorry, Whitney.
[91] Whitney, we're testing all this stuff out.
[92] Feel the move.
[93] Feel the burn.
[94] Yeah.
[95] You want me to shut this up so you guys can get real sweaty?
[96] Yeah.
[97] I brought the pit stains already.
[98] Pre -pit stained shirts.
[99] All right.
[100] Okay.
[101] I had to turn off my feet.
[102] Are we good volume -wise?
[103] Yeah, I think you sound pretty good, Whitney.
[104] I think you sound real good.
[105] I think you sound all right.
[106] All right.
[107] Anyway, so I should ask you a question, right?
[108] You're allowed to do whatever you want, but yeah, questions from my work the best.
[109] Can you sing, Whitney?
[110] I can sing.
[111] I was in a David Bowie cover band in high school.
[112] What do you want me to sing?
[113] No, done.
[114] Let's do it.
[115] Can I pick the song?
[116] Yeah, sing the song.
[117] We'll do the, yeah.
[118] Do it.
[119] I want an eight -line poem.
[120] Tactful cactus by a window.
[121] Surveys the prairie of the room.
[122] Like that?
[123] Yeah.
[124] There you go.
[125] Way to go, Whitney.
[126] Oh, thank you.
[127] That's pretty good.
[128] So I have a question.
[129] All right.
[130] I do have a question.
[131] You've earned the right to ask it now.
[132] So go for it.
[133] All right.
[134] So here's my question.
[135] Obviously, Game Room kicked the bucket.
[136] Sunset Riders is never coming.
[137] Whatever.
[138] I guess my question is, why has there been no announcement?
[139] They did the Windows Phone 7 stuff, kind of, and they just dropped the bucket on it, or dropped the ball on it.
[140] Yeah, well, I mean, you don't announce, you don't come out and say, hey, this failed, so we're not doing it anymore.
[141] You just quietly stop doing it and hope no one notices.
[142] Yeah, I guess.
[143] So, actually, I had lunch with someone at Microsoft relatively recently, and said...
[144] hey, man, what happened with Game Room?
[145] And he was like, you know, it's not my department, but I know the guy who did do it, and I'll ask him for you.
[146] But it'll probably be off the record because, like I said, they're not going to come out and say anything.
[147] But I haven't heard back from that.
[148] Someday I think the story will be able to be told, but I suspect it's just that they couldn't line up any more deals to get other games in there.
[149] Yeah, I mean, the reasons for its failure is obvious.
[150] I guess it's just, even on Giant Bomb, it's just gone.
[151] And actually, I was wondering, obviously, this is the worst possible time of the year to be doing it, but it would be really nice to see a quick look of the games that were released with the initial pack that we never actually had a video of.
[152] But, I mean, obviously.
[153] The Lost.
[154] What do you mean?
[155] We shot that.
[156] It's in our Lost Archive.
[157] Yeah, it's in the Lost Archive.
[158] We'll sell that on DVD.
[159] Oh, really?
[160] So you didn't shoot it?
[161] No. Yeah, I was going to say, it would be a waste of time, obviously.
[162] It's not a new product, but, you know, if wishes were fishes, we'd all cast nets.
[163] Mm -hmm.
[164] Yeah, that might be something we go back and do, but it's not real.
[165] Unless you've got those sweet joust videos.
[166] Yeah, exactly.
[167] Sweet joust videos are kind of filling our game room need.
[168] Yeah, I don't know.
[169] It was sad that game room didn't actually do something cool because it seems like someone should be able to put something together that competes with MAME, you know?
[170] Like someone should be able to come up with some kind of legal alternative.
[171] Like iTunes did to MP3s, there should be some kind of way to buy weird, obscure old arcade games and just old games in general.
[172] Without a forklift.
[173] I have another sub -question.
[174] Am I taking up too much time?
[175] You're fine.
[176] We might have to make you sing more.
[177] Just say the word.
[178] Just hang up on me. My brother, I'm going to name drop real quick.
[179] My brother made World of Goo.
[180] Kyle Gabler is my brother.
[181] You guys have never mentioned it.
[182] I think once I heard it on the podcast, and I mean, honestly, I've never played it because it doesn't involve killing dudes in any abstract format.
[183] Sure.
[184] So it's of no interest to me. Of course.
[185] But it's, you know, it was reviewed well.
[186] And it's just, I always wondered why you guys have never mentioned it.
[187] I bought it three times.
[188] Really?
[189] Separately.
[190] Because it's just one of those games that...
[191] Because it ended up in like those humble bundles and stuff.
[192] Yeah, it comes up in the bundles.
[193] But I also, I bought it.
[194] I remember...
[195] You know, I had this dream where I was going to set up like an Ubuntu laptop.
[196] Yes.
[197] Of course, that always lasts like a good month.
[198] And then you're like, why can't I get Flash working?
[199] You can get Quake 3 working on it.
[200] Yeah.
[201] So, yeah, you can.
[202] And you can get World of Goo.
[203] So I totally played through the game completely on that.
[204] And then ended up buying it on Steam when a Steam sale came around.
[205] Because it's one of those great games that it's already a cheap game.
[206] But then you can get it for like.
[207] two dollars like a penny for a while he was doing the pays you whatever the pay what you want uh so you got it a few times you paid for his his san jose condo good job yeah uh yeah i don't know i i played some of it I didn't stay with it too long.
[208] It seemed like kind of a cool idea, and I hit a wall with it pretty early on.
[209] Yeah, it's puzzly.
[210] But I definitely went through, and I don't think I beat it, but I definitely went through and spent a good few hours on it.
[211] Yeah.
[212] And got it to a level that it...
[213] Sorry, Will is giving me pantomime outside.
[214] Like, I love this.
[215] I can't see the feed, so feel free to hang out with me. Yeah, I did.
[216] Number four, you told me. Yeah, I turned him down a little bit.
[217] He's too loud.
[218] Jeff's just too loud.
[219] Nobody listens to Jeff.
[220] What?
[221] Yeah, that sounds about right.
[222] All right.
[223] But, yeah, I pretty much check out all those, or the vast majority of the ones that come out on PC.
[224] I check out a lot of those weird Avernum games.
[225] Oh, right.
[226] It's been in the making for like 10, oh man, at least 10 years.
[227] So I think it's like stuff like that.
[228] It's just, you know, where's the, there's a place, I guess, like the interest level.
[229] There are plenty of games we don't talk about.
[230] Yeah.
[231] Oh, of course.
[232] It doesn't always.
[233] It was just, I mean, not that that's like a hell of an accomplishment, but it's, I think it's the highest rated game for the Wii right now on, you know, game rankings and stuff.
[234] I don't know.
[235] Honestly, though, I've never played it because it doesn't involve killing.
[236] So I'm not entirely surprised that it didn't receive more attention than it has received.
[237] I like this exclusive scoop that we should tell Patrick where it's like World of Goo, Nets, San Jose Condo.
[238] Yeah, no, for real.
[239] I mean, he's got a condo with three purebred cats living the eccentric single...
[240] eternal bachelor lifestyle.
[241] Is he working on new stuff?
[242] I actually told him that he should contact you guys and try and get an interview because you're not that far away.
[243] We're not.
[244] Yeah, at all.
[245] But he really is an eccentric weirdo.
[246] He lives alone.
[247] He doesn't really go out.
[248] He works with one other guy.
[249] And no one knows what he's working on.
[250] He recently made I think it was he called it Project Brain Cloud.
[251] It was like a What do you call those games where you just say the first word that comes into your mind and the next person says the word?
[252] It's basically a web version of that, and it makes a gigantic cloud online of human thought.
[253] He's wasting his time, but last I heard, that's what he was working on.
[254] I got him to play, what was it, Xenoclash.
[255] That was the last time I talked to him.
[256] And he said he liked Father Mother, and he hates video games.
[257] Yeah, that sounds about right.
[258] If you like father and mother, you probably would have to hate video games.
[259] That thing's too creepy.
[260] Too creepy.
[261] Anyway, thank you very much, guys.
[262] Well, if you hate father and mother, then you love video games, apparently.
[263] Well, he loves his father and mother, but I think he liked the father -mother creature, and he didn't like having to punch people.
[264] Yeah, the punching was kind of bad.
[265] He just wanted to experience the weird -ass world and not have to go through the video game bullshit.
[266] Sure, for sure.
[267] I mean, I would watch that if it were a...
[268] A television show.
[269] Nope.
[270] Too creepy.
[271] Wouldn't watch it.
[272] Too creepy.
[273] Anyway, thank you guys.
[274] Thank you so much.
[275] No problem.
[276] We need to actually do like an opening.
[277] Yeah.
[278] We didn't actually open the show.
[279] But Whitney, thank you.
[280] You want to set us out with a tune?
[281] No, I'll pass.
[282] You want to do the intro song?
[283] You can do the intro song like right now.
[284] You want me to just do like a...
[285] I want like a free word association, like riff.
[286] Oh, I don't know if I can do that.
[287] All right.
[288] I mean, well...
[289] All right.
[290] You had your shot.
[291] Whiskey Media ain't nothing to fuck with.
[292] How's that?
[293] Close enough.
[294] Yeah, it's great.
[295] Sounds like a good start.
[296] See you, Whitney.
[297] Bye, guys.
[298] That was Whitney.
[299] That was Whitney.
[300] So this is, we're doing a little radio show.
[301] This is the Whiskey Media radio show.
[302] I'm your host, Dave, and I'm with Jeff.
[303] Bye.
[304] I'm here, too.
[305] We have a camera point.
[306] We're doing this one kind of crazy.
[307] We've got audio being recorded.
[308] Hopefully, we can get an MP3 out of this thing.
[309] We have video coming for the chat.
[310] Unfortunately, for those of you listening at home, we can't see the chat.
[311] Right.
[312] But it's a call -in show.
[313] It's not a chat -in show.
[314] It is.
[315] It's not a chat -in.
[316] That's fine.
[317] We've got calls ringing up over here.
[318] You can call us.
[319] We are Whiskey Media on Skype.
[320] That's probably the best way to contact us.
[321] Or you can call over the phone, 415 -508 -3975.
[322] Way to go.
[323] Good memory.
[324] It's not even on the screen.
[325] You can just see it.
[326] See it in his mind, in his mind's eye.
[327] Anyways, the premise of the show, basically call in.
[328] You get your questions.
[329] We try to limit it to between five and seven minutes or so, each caller.
[330] And just whatever you want to talk about, whether it's site stuff or game stuff or I don't know what I ate for breakfast.
[331] I didn't eat anything.
[332] I was going to say, what did you eat?
[333] Nothing.
[334] I had Pop -Tarts this morning.
[335] I never eat breakfast.
[336] We're going to pick up here.
[337] We're going to go with Evil Dedron.
[338] Evil Dead John, get ready.
[339] Mr. Evil.
[340] Ron, talk to me. Hey, how you doing, guys?
[341] Doing all right.
[342] Doing great.
[343] All right.
[344] So, Jeff, I got a question for you.
[345] All right.
[346] Earlier, you tweeted something about Battlefield 3.
[347] Yes.
[348] How you feel that what's going on is similar to NBA Elite?
[349] Uh -huh.
[350] I was wondering if you could expand on exactly what you were thinking.
[351] Well, they showed the game off yesterday to media.
[352] They had people fly in and stuff to San Francisco to see it for a couple of separate things.
[353] The first preview started hitting today, and I think a week from today you'll see more stuff on co -op.
[354] And the tone of those previews has been pretty negative.
[355] So far.
[356] From the media side?
[357] Yeah, yeah.
[358] I opted not to go to the event because I feel like we've reached a real saturation point with that game.
[359] It is so close to coming out that this notion of like, oh God, please run two more previews of our game before it's out.
[360] Oh God, oh God, oh God.
[361] Just it's part of the machine that I don't really feel comfortable being a part of.
[362] So we opted not to go.
[363] But, yeah, I mean, between hearing when I was in Vegas, I guess that was last week?
[364] Last week.
[365] Was it?
[366] Yeah, that the game had not gone gold yet.
[367] And, you know, people saying some pretty harsh stuff about the beta.
[368] And now people coming out of this single -player event saying some pretty negative things.
[369] I'm starting to wonder if this game should come out now or if they should push it.
[370] Obviously, they've spent so much money marketing it.
[371] at this point, that to push it would be kind of insane.
[372] But it's not looking like the sure thing that maybe a game called Battlefield 3 should be.
[373] Right, but even if they decided to push it, I mean, that would be like the kiss of death, really.
[374] They've positioned themselves coming out, you know, the third to the last week in October, that they're just far enough away from Call of Duty.
[375] And if they have to go further, what if Call of Duty turns out to be a really good game?
[376] Yeah.
[377] But, you know, if they push further, I would say March, you know, like right before end of fiscal year.
[378] So it still counts for whatever they needed to count it for.
[379] Yeah.
[380] I mean, who knows if that would even help solve these problems.
[381] But but yeah, check around.
[382] There's there's like the one up preview is going around.
[383] I heard Kotaku ran something that was less than glowing also.
[384] And I think that's, you know.
[385] I don't know.
[386] We're so close to release for that game that having people saying like, hey, this game doesn't feel finished.
[387] Not a good sign.
[388] Not a good sign.
[389] So, you know, maybe the final discs will come in hot and look great.
[390] But I don't know.
[391] It is looking dicey.
[392] And I don't mean in the people who developed the game sort of way.
[393] That was a good part.
[394] You like it?
[395] It was decent.
[396] I mean, a beta isn't something you really can go on.
[397] Just look at Call of Duty World of War when that came out.
[398] That beta was a mess.
[399] Yes, you're totally right.
[400] But it's less about the beta and more about people having played the game and the game not being finished and stuff like that.
[401] Less about the beta.
[402] Less about people falling through the world and beta issues.
[403] And more about what they're showing this week or what they did show this week.
[404] All right, great.
[405] And Jeff, I got some breaking Dance Party USA news for you.
[406] Let's hear it.
[407] The show is restarting actually here locally in a couple weeks.
[408] Oh, thank God.
[409] Are you returning to your role as lead dancer?
[410] No, there's a whole new cast of kids this time around.
[411] They've been...
[412] doing auditions, but it's going to start out locally, and they're looking to push it back out nationwide again at some point if they can get somebody to pick it up.
[413] But it looks like the era of dance party TV shows is back.
[414] Yeah, there's actually some dance stuff that airs out here.
[415] There's a local station, TV20, out here.
[416] That one, it blows my mind.
[417] I don't know what it is.
[418] I think they just have a basement in their studio, and they have a bar down there.
[419] Man, we should start running dance parties.
[420] I bet we could do a dance party.
[421] I bet we could easily pull off a dance party.
[422] We've got Sean Koontz.
[423] Yeah.
[424] He is a dance party.
[425] It's got to be the Whiskey Media version of Soul Train, though.
[426] I would break dance.
[427] I would break dance.
[428] And everything.
[429] Yes.
[430] I could pull that off.
[431] I would get some sick rug burns on my elbows.
[432] Nice.
[433] So, yeah, this local station does do a dance party show.
[434] And I think they do a newer one that they're still producing.
[435] But they also have taken old episodes and dubbed new music over it.
[436] Really?
[437] I've never seen that.
[438] Because I've just seen the old one.
[439] Yeah, so there's like playing mashups and stuff over all this old footage of people dancing.
[440] And, you know, they've synced up the footage pretty well.
[441] Really crazy.
[442] We do have the stick mic, too.
[443] Stick mic's perfect for a dance party.
[444] Oh, the Barker microphone?
[445] Yeah.
[446] Nice little suit.
[447] Yeah, get some slow dances.
[448] Yes.
[449] Slow dances.
[450] Get some ladies down here.
[451] Yeah.
[452] Yeah.
[453] Yeah.
[454] Yeah.
[455] No. What?
[456] No. All right.
[457] All right.
[458] Anything else, Ron?
[459] That's it.
[460] I just want to give you guys props for everything you do.
[461] If there's any...
[462] new subscribers listening.
[463] You guys are the best in the biz at what you do.
[464] Last week, I had a slight little billing problem upgrading to my yearly membership and got double billed.
[465] Just one tweet.
[466] One tweet, and Daniel was on top of it.
[467] Jeff and I love hearing that because for the most part, I mean, I do some of the support stuff, but for the most part, we don't really deal with that.
[468] All that much.
[469] And it gets taken care of.
[470] It's awesome.
[471] We've got people here, and we love hearing that.
[472] Because we always, I think we frequently, I definitely worry.
[473] Because, for example, when you get like double bill stuff, a lot of times it'll happen because we forget that a lot of people that use computers still double click, even when they're on the internet.
[474] And so for like a button.
[475] If like a submit button has like a double click and they double click before the page changes over, sometimes you'll get stuff like that.
[476] And so like we'll have to figure that out and we'll make it so that it'll do like now if you go see it, it actually does like a little processing notification to keep you from doing it.
[477] But it's all these like weird little things that you have to think of.
[478] And I always feel our stuff so shoddy.
[479] So it's great that like we always have like good support behind us.
[480] So that's good to hear.
[481] Yeah, I mean, that's important.
[482] A couple of years ago, I had purchased a subscription for E3 from the video game website with the three initials.
[483] Sure.
[484] They were doing HD streaming so I could watch it at the office.
[485] And that was a nightmare.
[486] It was almost a year of being rebuilt constantly.
[487] And it took, you know, faxing them, you know, a legal threat to finally, you know, stop billing.
[488] And you guys was just.
[489] You know, one tweet and that was it.
[490] You should still send the legal thread and then just put it at the bottom like, ah, I'm just kidding.
[491] Just fucking with you.
[492] No, don't do that.
[493] Please don't do that.
[494] We get enough of those as it is.
[495] Yeah.
[496] Yeah.
[497] All right, guys.
[498] Take care.
[499] All right.
[500] Take it easy.
[501] It's pretty funny.
[502] I always feel very funny about all that sports stuff because I always.
[503] do worry about stuff.
[504] We put our gifting stuff out yesterday.
[505] How's that been working out?
[506] It worked pretty good.
[507] It totally worked.
[508] The better thing about it was we tried to make it in a cool way where you could do it where you don't have to be logged in.
[509] tell, like, your grandmother or something.
[510] Your grandmother, go to this website.
[511] Now, the bad part is I need to get it so that the URLs, rather than, we have those sort of crufty URLs at the moment where it's like, auth .whiskeymedia backslash, you know.
[512] So I just need to get it to where it's like trampomb .com backslash gift or something.
[513] Right.
[514] Other than that, it's been, it worked.
[515] Cool.
[516] I had, like, one bug with it, and that was about it.
[517] Nice.
[518] I liked having that.
[519] You want to take another call here, Jeff?
[520] Yeah, sure.
[521] Who are you feeling?
[522] I don't know.
[523] They're piling up.
[524] You got to pick one.
[525] Next one after this one.
[526] That one.
[527] Oh, yeah, it's just a random number.
[528] All right, we're picking you up.
[529] Phone number, man, woman, we are picking you up.
[530] Hello, you are on the air with Jeff and Dave.
[531] Hey, Dave, Jeff.
[532] Hey, how's it going?
[533] I just got into the Old Republic beta.
[534] Oh, really?
[535] How's that going?
[536] There's an option for speed tree distance.
[537] So you set that as close as possible so you can be as close to the speed trees as possible?
[538] Yes, that is exactly what I've done.
[539] Excellent.
[540] So what is that game?
[541] I haven't played it since E3.
[542] To be honest, I just started it off.
[543] Okay.
[544] Cool.
[545] I've heard some...
[546] good things and some bad things about different parts of the game.
[547] Do you normally play MMOs in general?
[548] I've only played World of Warcraft and just a few others.
[549] I don't have much experience.
[550] I think I'm pretty much like everybody else in the MMO crowd where it's like, I will definitely pick up that game.
[551] And it's more...
[552] Just whether or not it's going to last more than the first 60 days of where I'm interested in walking around in another MMO just because I like MMOs.
[553] And then past that, it's like that's where you're worried.
[554] So I think that game will do well.
[555] It's just for how long.
[556] Right, yeah.
[557] It'll...
[558] Yeah, it'll be huge with the box sales or people actually buying the game.
[559] But 90 days later, how many people will still be playing?
[560] And I still just don't really feel that the Star Wars universe works well in sort of class -based environments.
[561] What did you think of KOTOR?
[562] Well, you know what I think about KOTOR.
[563] I think I've written quite a bit about KOTOR.
[564] I generally don't think the Star Wars world works with RPG mechanics in general.
[565] Then I bet you're not going to like this game because it's the sort of thing that story -wise, as I understand it, it really is a three -act story basically told in the KOTOR style.
[566] It just so happens that you could be playing with other people.
[567] And for the sounds of things, you don't even necessarily have to be playing with a whole lot of other people because they've got companions in there that are pretty versatile.
[568] So you could team up with one other person, and if you both have companions that you've spent some time equipping and all that other stuff, you kind of have a full party.
[569] And the companion stuff's pretty much like your away team from the...
[570] A little bit?
[571] Yeah, kind of.
[572] I guess you can give some commands to them.
[573] You can send them out and have them gather, if you want, for crafting stuff.
[574] So it's almost like this weird hybrid MMO buddy slash...
[575] It's like your droid.
[576] It's like having a droid.
[577] It's like having the pet in Torchlight or something.
[578] Yeah.
[579] Go back, sell my loot.
[580] Yeah.
[581] At least that's how it's been described to me. I haven't seen it at all, so who knows.
[582] I heard from someone in the beta back around PAX East that the space combat in it is terrible.
[583] But what MMO has had, great space combat.
[584] What are you looking for to get out of the game?
[585] As someone who played some World of Warcraft, are you looking for that type of experience again?
[586] Or do you feel like you need something different than the trinity of tank healer DPS, that sort of stuff?
[587] I'm okay with that.
[588] I'm not sure what I'm looking for, but I'm eager to find out.
[589] Oh, one question.
[590] What should I name my character?
[591] What's a good Star Wars name?
[592] Darth Vader is a pretty good Star Wars name.
[593] Luke Skywalker.
[594] You just take something, like Star Wars -y, all you have to do is take something mildly Japanese, right?
[595] Yeah.
[596] And then add some...
[597] Put an apostrophe midway through it.
[598] Sato Cloudbringer.
[599] Yeah!
[600] Yeah!
[601] Okay, I'm writing that down right now.
[602] Sato, Cloudbringer.
[603] Yeah, so he's definitely Cloudbringer.
[604] Yeah, we're not in the beta.
[605] I don't know.
[606] I feel like I should probably harass someone and see about getting in it.
[607] But I feel like at this point I've said so many indifferent slash negative things about my experience in that game.
[608] I think you're not a really big Star Wars guy, though, in general.
[609] I'm not.
[610] Do you even like the original trilogy?
[611] You just think they're okay movies.
[612] They're okay.
[613] Yeah, they're okay movies.
[614] But I never got into any of the merchandise at all.
[615] Yeah.
[616] Except for the records that came with the book.
[617] Yeah, the vinyl.
[618] And that sort of stuff.
[619] But, yeah, never a huge fan.
[620] Like, I thought the movies were fine.
[621] But the toys were such shit.
[622] uh that i could never i had a good time reading the books in between the uh the old series and the new one like when a lot of that stuff came out and then when the new series came out i pretty much walked away from the zon guy yeah i read i read those books i read them when they came out have hardback you know whatever but A friend of mine, he probably still runs it.
[623] I don't know if he actually updates it because I don't know how active it is, but he had a site devoted to the Star Wars novels and pages for each one and what they were about and stuff.
[624] On GeoCities?
[625] No, he registered domain and stuff.
[626] Nice.
[627] Answer all your questions.
[628] Yeah, I'm going to mess with the SpeedTree settings and take some screenshots, and I'll post them on your forum.
[629] Awesome.
[630] All right.
[631] Thanks, Duder.
[632] Anytime I can see SpeedTree is a good time.
[633] Thanks for calling, man. Thanks for calling, Duder.
[634] Thank you.
[635] See you.
[636] SpeedTree.
[637] I always find it funny.
[638] It's weird that you have sales teams for those engine deals.
[639] I met a girl who worked for Havoc recently.
[640] I was like, that's kind of a cool job.
[641] How were her physics?
[642] Yeah.
[643] Well, yeah.
[644] She ragdolled around a little bit?
[645] No, but it's cool because it's nice when you...
[646] For me, I think you and I, we meet kind of salesy people and it's rare when they're into games.
[647] They just tend to be sales.
[648] She was into games and totally playing Left 4 Dead and stuff.
[649] And I was like, that's rad.
[650] That's pretty rad.
[651] But it always amazes me. It's like you just always think of the big -ass logo that shows up when the game starts.
[652] All right, we are going to take another call here.
[653] This is the Whiskey Media Radio Show.
[654] You can just call in Skype, Whiskey Media, and Jeff remembers the phone number.
[655] 415 -508 -3975.
[656] That's right.
[657] I'm going to say it enough times so that you remember it.
[658] I won't remember it.
[659] All right.
[660] We'll pick up here with Dan.
[661] Dan, we're picking you up.
[662] Dan, are you there?
[663] Hey, guys.
[664] Hey, Dan.
[665] What's up?
[666] Oh, good.
[667] Let me just turn up my volume.
[668] No worries.
[669] Okay, that's better.
[670] I feel like we can't do anything now that the camera's on us.
[671] When there's little awkward pauses of where the wait time happened, it's like us just kind of...
[672] Staring at each other, just ready for action.
[673] Sure.
[674] Dan, are you ready for action?
[675] Yes, I am.
[676] Excellent.
[677] So, I have a question.
[678] How do you guys feel about the whole Uncharted 3 subway promotion thing they're doing?
[679] I think it says a few different things.
[680] Fill me in.
[681] The whole thing is they're doing a promotion.
[682] If you go to Subway, I think it's a certain type of bag of chips, a certain size drink, and a certain size sandwich will all have PlayStation Network codes on them.
[683] You download the full competitive multiplayer part of Uncharted and can play it for the month of October.
[684] The game comes out very early November.
[685] For free.
[686] Do you have to put these pieces together?
[687] Is that what you're saying?
[688] No, no, no, no. You could potentially end up with three different codes and give them to friends or something like that.
[689] And they're just going to let people play that part of the game for free for a month.
[690] I imagine that your stats will probably roll over to the final game.
[691] I'm not positive about that.
[692] But yeah, they've been promoting that pretty hard.
[693] I think it's kind of cool, but it also sends a very clear message about which parts of that game they feel are important.
[694] And it's not the competitive multiplayer if they're willing to let you just play that for free.
[695] Do you feel that?
[696] Because I think some of that kind of stuff works great.
[697] Like, for example, free weekends on Steam.
[698] Yeah.
[699] But also they're putting this game out between Battlefield 3 and Modern Warfare 3.
[700] So they're trying to just guss up the numbers?
[701] They're just like, look, we know.
[702] Just play it for free and hopefully that'll...
[703] But, I mean, I don't know.
[704] The parts about Uncharted 2 that seemed like they mattered were...
[705] uh the co -op and the campaign you know that that's those are the the two parts that that were the best so uh to me it says that that the competitive multiplayer ain't all that and that stuff's been in beta for a bit too they ran a beta for a little while it has since uh shut down um but yeah i don't know some people got really incensed about it because it's you know there were ads with nathan drake holding sandwiches and stuff like that and and and some people Took that as like, man, this game is totally selling out.
[706] But he's a virtual dude.
[707] He has no allegiances.
[708] Yeah, that kind of stuff never really bothers me. Like the mixing stuff with just like some brands.
[709] Like it normally is just so outside of whatever it is.
[710] It's like, ah, Tiger Woods.
[711] You see Tiger Woods.
[712] Yeah, you see Tiger Woods on the sandwich.
[713] All right, fine.
[714] Yeah, it's like it's not going to.
[715] So I'll tell you this.
[716] I don't want it to get in the way of my sandwich.
[717] The time when it gets in the way of my sandwich, that's when I get in trouble.
[718] Yeah, it's like, you know, if I have to go, if I had to put in a code to get, like, to eat the rest of that sandwich, then I'd be pissed.
[719] But it's like, if I'm just getting a free code that's like it works with a video game, it's fine.
[720] It's like, are we suddenly going to, like, really destroy the multiplayer that's in that game because we have newer people in there?
[721] I mean, like, who's actually going to redeem that code?
[722] Yeah, I don't know.
[723] Gamers.
[724] Yeah.
[725] You know, people that own PS3s, which you're already having to deal with anyway.
[726] Yeah.
[727] So.
[728] Yeah, I don't know.
[729] It seems kind of cool, but it's, yeah, I don't know.
[730] To me, it says that maybe the competitive multiplayer is not the part that they know is going to sell units if they're willing to put it out there like this.
[731] But, you know, kind of throw a bone out there and hope that you remember in the midst of all this other holiday madness that, hey, Uncharted 3 is coming out.
[732] It's a big deal.
[733] Dan, I have a question for you.
[734] Go ahead.
[735] Is this your dog that you're using as your Skype icon?
[736] Yeah, Charlie.
[737] Charlie, for those, because obviously you can't see, is wearing a raincoat and looks very sad.
[738] It looks like the type of dog that Matt Rory might abduct from a person.
[739] Yeah.
[740] That was actually my sister's idea.
[741] I was not there when that happened.
[742] All right.
[743] I'm not responsible.
[744] I just want to say one more thing about the Uncharted thing.
[745] One thing that annoys me is when you go down your friends list and you see other people playing it, there's a big Subway under every single name.
[746] Oh, gross.
[747] Is it the logo or is it just the word?
[748] It's just the word, but it's like Uncharted, Drake's, Fortune, Subway.
[749] Yeah.
[750] Eat fresh, mother effers.
[751] All right.
[752] Well, thanks a lot, guys.
[753] I'm enjoying the show, so keep it up.
[754] Awesome.
[755] Thanks.
[756] Thanks, Dan.
[757] So me and Ryan actually went to Subway to try and get codes.
[758] They didn't have any.
[759] I didn't know that they were putting it in.
[760] Like, that makes it...
[761] The advertising stuff, I kind of like the way they do it where they put in billboards and all that kind of stuff.
[762] But when it's in, like, menu elements...
[763] Yeah, that's a little shitty.
[764] Yeah.
[765] You know, it's the same as, like, a website.
[766] I can deal with a pre -roll.
[767] Just don't put it near the button that I have to press to get to the forums or something like that in a navigation sense.
[768] All right, Jeff, you want to take another caller?
[769] Yeah.
[770] You want to pick this term since I got the last?
[771] You want another number?
[772] How about the one far left?
[773] Right here?
[774] Yeah.
[775] All right.
[776] Daniel, we're picking up with you.
[777] Daniel, are you there?
[778] Hello?
[779] Yeah.
[780] Hello.
[781] Hey, how's it going?
[782] How's it going, Daniel?
[783] It's going okay.
[784] Pretty good.
[785] Great.
[786] All right, so I have a question for Dave.
[787] Shoot, I'm here.
[788] That is what I'm here for.
[789] Oh, yeah, look at you.
[790] Lead back.
[791] Oh, we're actually making use of the video, Jeff?
[792] Like you're actually going to, like, people can see us?
[793] Yeah, start playing it up for the camera now.
[794] Yeah, sure.
[795] Shoot, Daniel.
[796] Okay, so on tested, up in the search bar, when you search for something, It goes chronologically from the beginning of the site.
[797] So if someone were to search something generic like iPhone or Android, you get dozens and dozens of results that start from the beginning of the site.
[798] Would you consider changing that so that the most recent...
[799] uh articles and results would appear first i would always consider something like that i'll tell you how the search works just in general for uh and i'd say in general everybody i think would agree that uh search on tested sucks like i mean just blatantly uh and it's mostly because we don't tie to you know category or anything like that it's just pulling straight from the titles uh and then being just a resource for the most part of articles and videos They could probably use maybe a landing page better than most people would versus us who can get to a topic page and then they can get there.
[800] In general, the way that search works is we're taking like any sort of term that's given to us, right?
[801] So like if you're putting in ADN or, you know, for Android or something.
[802] Hopefully you'd put in A -N -D.
[803] Because ADN probably wouldn't turn up much.
[804] We normally take that, and then we will look for the closest match within the smallest amount of letters that's there, and then look at something based upon popularity.
[805] We do it popularity when we have that object itself.
[806] So, for example, if you're going to put in gears on Giant Bomb, it'll first look for an exact match of gears.
[807] If it is, that would be the first match.
[808] Then we'll take everything else that has gears in it and then sort it by popularity.
[809] Normally that's going to be the most recent game, but sometimes it's like a franchise page, which I think normally it's kind of weird for us when we see that.
[810] But every once in a while you see that happening.
[811] With Tested, we don't really have a lot of that, so we're just sort of outputting every one of their articles is long, so we can't use that sort of same distinction of, oh, let's get the closest to those three letters.
[812] That's a long way of saying it's broken.
[813] But you're right, yes, if we are at least going to display things.
[814] Are you sure that they're actually outputting in an actual order?
[815] Yes, it's in chronological order from the beginning of the site.
[816] If that's the case, then we can definitely put it out.
[817] It just means that we haven't put any sort of ranking algorithm on it.
[818] And more than likely, here's the choice.
[819] This is the type of choice that you make when you're doing some of these designing type things.
[820] Should we pick the most popular articles within the past week, which is something that we can do?
[821] I mean, you don't want it to be most popular all the time because then you just have these.
[822] threads that are kind of stuck there forever, right?
[823] Self -professional.
[824] Yeah, exactly.
[825] But we can do it based upon the last week, and then that way it's going to get something sort of relevant to now.
[826] The bad part about that then is you're not able to find legacy content as easy.
[827] And it's more likely that more recent content will still be somewhere close to the homepage or close to the top of the news index.
[828] Yeah, and in general, I think like Daniel's kind of pointing out, Sometimes you just make the decision where you're like, well, you know what?
[829] Nothing we're going to do is going to do any fucking good.
[830] So why don't we just make something consistent that the user can at least have a rule set for?
[831] So in your case, I think yours is probably a good answer where you say, yeah, just give me all the Android articles and give them to me by recency and just screw the actual sort of ranking of it.
[832] Yeah.
[833] A follow -up question.
[834] So as your sites become bigger and you guys go on for longer and longer, would it be possible for you guys to expand how search works?
[835] So maybe searching by month and year?
[836] Yeah, I think we've always wanted to have – I know Jeff and I specifically have always wanted the search to just be its own.
[837] page yeah advanced search where you sit there and you just put like i want game from that was made in this year that had like this developer or had these things in it yeah show me all games that support 720p and the connect and it's certainly possible all this stuff is possible because we store all the data separately uh but the way that search works you you basically index it so you're taking all these relevant uh you know, attributes on a single object.
[838] So like take something like Gears of War 3.
[839] You're taking the name of that.
[840] We're taking all the aliases that are for it.
[841] I believe we show the platform or do we show that?
[842] We don't show the platform.
[843] We do need to show the platform.
[844] But basically every single thing that you add that you want to show or you want to search against, you're then having to store this in a, think of it in a more permanent record of what that.
[845] what that item is.
[846] And when you have the more and more you add to that and the more and more actual items you have, the slower and slower search gets.
[847] So you play like this weird game of trying to make search speedy, especially when you're having auto -complete stuff and trying to make it relevant.
[848] And I think what we need to eventually get to is where we have that page where it's like, I don't really care that this search is going to take me. 30 seconds, because it probably took me 10 seconds to even enter in all the variables that I wanted to do it.
[849] But it's something that we haven't done, and it's mostly just because it's a 1 % use area.
[850] And unfortunately, we have a hard time managing that.
[851] When we need to do those.
[852] And sometimes we do those things well.
[853] And sometimes we just say it's 1 % and we'll get to it someday.
[854] And we never get to it.
[855] Right.
[856] Yeah.
[857] Unfortunately, those are just the bad things that happen that come to sort of building sites.
[858] The good news is that whenever we build these things, we always start with the craziest way.
[859] I feel, to go about it.
[860] So we start where I'll go typical ways.
[861] Andy will say, hey, you know, we're going to rebuild search.
[862] I'm going to be like, great.
[863] We're going to do it based upon this.
[864] I'm going to go to Jeff right now, and we're going to find out every single thing that he wants out of it, and I'll sort of collect that.
[865] Then we'll go build, you know, we'll build the spec for it, and we make it so that all that stuff's possible.
[866] But then we don't, the project might run a little longer than we thought.
[867] And then we'll have to basically at the end be like, well, we got it to work, and it's much better than what it was, and we'll get to that other stuff later.
[868] Yeah.
[869] And we just don't get to it.
[870] But I'm with you.
[871] All right.
[872] Thanks, Dave.
[873] Oh, no problem.
[874] You got anything else?
[875] Yeah, I do.
[876] I got a question for Jeff.
[877] Okay.
[878] Shifting gears, I'm a member of Giant Bomb's Forza Race Night.
[879] Yeah.
[880] And since they've shown all the car stuff, the new menus and all that, and Auto Vista, but they haven't really talked at all about car clubs.
[881] And you touched on it a little bit in your review, but we've been wondering, like, how it really works is there is a hard limit on members.
[882] Cause you know, we'll have a race night one for people to join.
[883] So we were wondering about the details of how that works.
[884] It works like a clan setup.
[885] I actually don't know if there's a, if there's a hard limit on, on number of members, but you know, it's, it's basically your typical clan option in, you know, like so calm or something like that.
[886] You, you get like 20 characters to name.
[887] Your car club, you also get to set an abbreviation that will appear like a clan tag before your name whenever you race.
[888] And then once you're in there, rivals mode is populated with people from your car club as well as people from your friends list.
[889] And you can opt to share cars into the shared garage.
[890] And then anyone in the club can kind of take those cars out and drive them in online games.
[891] But, yeah, the specifics of how many people they actually let in, I don't know that part for sure.
[892] Oh, okay.
[893] All right.
[894] Yeah.
[895] Okay.
[896] Thank you, guys.
[897] I won't take up any more of your time.
[898] Dude, thanks for calling, Daniel.
[899] Yeah.
[900] Yeah, thank you.
[901] See you.
[902] Bye.
[903] Bye.
[904] I always feel funny when I take sort of tech questions.
[905] It's always the only equivalent that I can.
[906] think sort of with you is when you guys see sort of a game beforehand and people are asking you questions about it right and it's hard for you guys to kind of reserve your judgment because you feel like a i'm looking at a product that is being built right yeah and so it's like i feel that like when you talk about stuff like that you have to be sort of specific and say like this is you know sort of the way it is yeah and i feel the same way like every time i have to talk about tech stuff and be like qualify a lot of stuff and say like look this is yeah you are right Let's start it off by saying you are absolutely correct.
[907] Unfortunately.
[908] The realities of this are.
[909] And I think that's why the Battlefield stuff is kind of so telling right now, because that game is so close to coming out.
[910] And if people are going negative on it now, based on what they're seeing, that game's due out in a couple of weeks here.
[911] So it's pretty close to what will appear on shelves, I'd imagine.
[912] All right.
[913] Well, we're still doing the Whiskey Media radio show here.
[914] Skype, Whiskey Media.
[915] And there's a number, I think, that I forgot.
[916] 415 -508 -3975.
[917] You mean that number?
[918] That's the number.
[919] That's the number.
[920] Let's see who we can get here.
[921] Someone new.
[922] All right.
[923] You're dragging these calls all over the screen.
[924] Yeah, they're so crazy.
[925] William, we're going to pick up with you.
[926] William, are you there?
[927] Hello?
[928] Hello?
[929] Hello?
[930] Hello.
[931] Hey.
[932] Hi.
[933] Hi.
[934] How are you guys doing?
[935] Yeah, I'm doing all right.
[936] I'm doing okay.
[937] I don't know.
[938] He sounds like a smoother talker than we are.
[939] Yeah.
[940] Well, I did call before, Dave.
[941] Well, yeah.
[942] That doesn't mean you're not still smooth.
[943] Yeah.
[944] Continuing smoothness.
[945] What's on your mind?
[946] Oh, I just had a question or two.
[947] Well, I was just wondering if it's odd that games like Forza or NBA 2K, games that get high ratings, that they never end up winning Game of the Year awards.
[948] It always tends to be more story -based or single -player games.
[949] Yeah, I think there are certain genres that I feel like people are reluctant to give their year -end awards to.
[950] It's also all the British acting that's in that.
[951] Right, yeah.
[952] I think there is some sense that people want a grand epic, a sweeping tale when they say, yes, this is the best game of the year.
[953] Yeah, I don't know.
[954] I think a lot of people don't think of games like driving games and fighting games especially get a real raw deal when it comes to some of that year -end stuff.
[955] And yeah, it's hard to know why.
[956] You know, everyone's going to have different reasons and like games for different reasons.
[957] But I don't know that I've ever really considered a driving game or a fighting game or some of that sort of stuff to be my favorite game of the year.
[958] But you could look at ones like, you know, previously.
[959] and and sort of put them i i mean you and i were you were talking about a a game that we both love that's not necessarily a race eraser but that was in uh jeff's hall fame or oh yeah sure sure yeah you know i i think a lot of those games you go back to like to me uh need for speed 3dl love that game yeah like that was one of the first ones i think that was almost the best game on that system it might have been yeah it was up there um But yeah, I think that some people do have some specific style of game they're looking for when they're saying collectively as an outlet, this is our game of the year.
[960] I think you do see a little bit of that.
[961] And that's part of the reason why we did individual top tens and why we'll continue to do that stuff.
[962] Because I think if you get down to where it's just one person saying their favorite games of the year, I think you see a lot more variety.
[963] And I think that that's useful.
[964] Okay, cool.
[965] My other question was, it had to do with something you mentioned on the bomb cast about Syndicate.
[966] Yeah.
[967] I was just wondering why you think it's not possible for EA to make a, what would you call it, isometric strategy game?
[968] Let me ask you this.
[969] Do you think an isometric strategy game is going to do $100 million in business in the year 2012?
[970] No, I don't.
[971] But that was kind of the question I was thinking.
[972] There you go.
[973] That's why.
[974] But isn't it a bit odd that they only think in hundreds of millions?
[975] You know, there is money to be made on the small stuff.
[976] But when you're a huge public company the size of EA, that doesn't do anything for your stock price.
[977] It doesn't do anything for the CEO can't go out there and tout like.
[978] And they do do stuff like this.
[979] They can't come out there and say, like, we put out NBA Jam on Fire Edition, and it's awesome.
[980] Like, everyone in the crowd yawns.
[981] You know, they're putting out Warp, and Warp looks incredible.
[982] But, you know, you're not going to see Riccitello on a shareholders meeting going like, hey, we published Warp, and it made 200 % profit.
[983] Like, okay, what does that actually mean?
[984] Like, 70 bucks.
[985] Like, oh, no. So when these companies get huge, like EA, like Activision.
[986] They have to play in the biggest of the big leagues if only to keep their shareholders happy.
[987] So that leaves a lot of ground for smaller developers and indie teams to kind of pick up the slack, and they'll be more than happy to make good money filling these gaps that the big companies simply overlook.
[988] And I don't necessarily see that as a bad thing.
[989] But there are games within EA, ongoing concerns, that make money for them on a regular basis.
[990] Because it's old money, they just don't really care.
[991] Patrick had that story up this week, I think, about the guy making a small indie game based on the fact that he heard Syndicate was becoming a sort of FPS game.
[992] Right, yeah.
[993] There's someone out there trying to make their own take on Syndicate.
[994] for 2012 you know um so yeah i think you know it's it's almost nice that that they don't do stuff like that because you do get these these more passionate people that do like those older games uh being able to go back and kind of fill in those holes um but yeah the the nature of the business is you know when you've got to report your profits every quarter uh you need to talk in hundreds of millions of dollars not we made two million this quarter on on this game or you know this on this it's got to be bigger All right.
[995] Well, that basically answers my question.
[996] Yeah.
[997] Thanks.
[998] Thanks a lot, Duder.
[999] Have a good one.
[1000] You too.
[1001] See ya.
[1002] I always do poorly, by the way, and I always feel bad picking.
[1003] I always try to get some newer voices and stuff on the show, and a lot of people call and say they didn't get in or something.
[1004] And it's mostly just, you know, I'm not.
[1005] good with uh memorization of most of the time i do it by icon like this this guy uh -huh know him yeah know him all the time yeah and we're not gonna pick up nope nope we're gonna go a whole podcast without talking now that's right be great uh let's go here we're gonna go with uh mr c i always i always feel bad like saying or miss c could be a miss c c Hello.
[1006] Are you there?
[1007] C. What does the C stand for?
[1008] I can hear breathing.
[1009] Hello.
[1010] Hello.
[1011] Hey, guys.
[1012] How are we all doing?
[1013] So what is C for?
[1014] This is Zombie Pie.
[1015] Oh, it's Zombie Pie.
[1016] Well, we know Zombie Pie.
[1017] Yeah, I know.
[1018] Zombie Pie, one of our moderators.
[1019] Yeah, doing all right.
[1020] Also Giant Bomb Scott on Twitter, which...
[1021] you don't know what that is an unofficial twitter account yeah and perfect example now unofficial twitter account oh god i don't want to talk about that how's it going uh i haven't gotten any letters from that guy anymore so i'm cool yeah yeah whatever are you gonna cover that game Sure.
[1022] I mean, yeah.
[1023] You know, it's one of those things where there are certain games that we don't want to cover until we can get it in here and play it for ourselves and see what it is.
[1024] And, you know, when things look like a shell game or, you know, we see it a lot with MMOs where it's just like, are we going to cover an MMO based on 45 minutes with it?
[1025] Like, who's that useful to?
[1026] So I got a question for you, because who cares about our users asking questions?
[1027] I'm just going to ask you a question.
[1028] What do you think about the way that the Dark Souls stuff came out?
[1029] Because that one kind of got covered a little differently than normal.
[1030] Right.
[1031] Yeah.
[1032] I actually really enjoyed it.
[1033] And, of course, now I think Matthew Rorty has the record for largest staff article on Giant Bomb.
[1034] That thing is a god.
[1035] What I love about Rory is I love Eddie.
[1036] He starts, like, who the fuck starts a Dark Souls story with a Rilke quote?
[1037] Yeah.
[1038] Like, letters from a young poet.
[1039] I mean, but if you know Rory, it makes perfect sense.
[1040] I mean, keep in mind that Rory used to write strategy guides.
[1041] Oh, yeah.
[1042] He told me he spent, like, 13 days on his KOTOR guide nonstop at 5 ,000 words per day.
[1043] Yeah.
[1044] Yeah, he is a word machine when you set him loose.
[1045] And you're always going to have to look up like three of them.
[1046] Yeah, look up three of those words and go, wait a minute.
[1047] I don't know what that...
[1048] I thought he summed it up pretty good.
[1049] I've been playing that game quite a bit.
[1050] And when you think about it, the massive detail that he uses to cover Dark Souls is totally appropriate for the audience of Dark Souls.
[1051] It's totally appropriate for Dark Soul.
[1052] He had some fun stuff to say.
[1053] I remember talking to him about it.
[1054] And he basically said, I don't know how you can review this game.
[1055] I mean, you can, obviously.
[1056] But he's like, I don't know how you go about reviewing a game that by nature needs community -sourced information.
[1057] He's like, just without that level.
[1058] of having that information.
[1059] It's like, how are you, your experience with that game is going to be completely different than somebody who's actually playing it.
[1060] Right.
[1061] I mean, you know, like imagine playing that game in an empty world.
[1062] No bloodstains.
[1063] Yeah.
[1064] No, you know, no messages.
[1065] No online.
[1066] Yeah, no online.
[1067] Like that's, yeah.
[1068] And a lot of the people that played that game to get their early reviews up, as I understand it, played it in that sort of scenario.
[1069] And had to put in the hours.
[1070] Right, yeah.
[1071] It's also the sort of thing where, yeah, playing that game before there's any information.
[1072] This is like reviewing games when there's no assistance out there for you at all.
[1073] Because the last line of resort basically becomes contact the company and say, I'm stuck, which to me is admitting total failure.
[1074] On whose part?
[1075] The reviewers.
[1076] I've done it once.
[1077] I wish I could remember the game.
[1078] I wish I could remember the game.
[1079] I did it once, turned out the game was broken, so kind of let me off the hook on that one.
[1080] But there was a, we're going to patch that.
[1081] Okay, all right, good.
[1082] So it's not just me. Yeah, it's hard to review games with large online components, and it's the reason why MMO reviews are kind of useless, unless you're going to dedicate a staff to kind of keeping up with the patches and stuff like that.
[1083] I think it's why...
[1084] Yeah, I mean, EA hasn't really shown Old Republic off to the press as much as they could have.
[1085] Yeah, you don't really have MMO reviews.
[1086] You have MMO -dedicated sites.
[1087] Yeah, at this point, yeah.
[1088] It's coverage.
[1089] It's like covering a sports team.
[1090] And I don't know that...
[1091] I've poked around at some of those sites to kind of see how that side of things is going and if that's a useful resource.
[1092] I don't know that I like...
[1093] Too many of them, I feel like there's probably room to do that stuff better.
[1094] I think they need their own sites most of the time when they do it.
[1095] Like the ones that are out there that do a decent job, they're covering it almost as they're covering a news beat.
[1096] Like they're not.
[1097] Yeah, it's like your beat becomes Rift.
[1098] Yeah.
[1099] It's like, here's what happened to Rift.
[1100] Two players got married.
[1101] And then the patch came out and broke everything.
[1102] Yeah, but even some of the sites out there, they go and they will update reviews.
[1103] And I feel that doesn't even work.
[1104] Like you just can't.
[1105] Yeah, I mean, the thing that we used to do is you review the game based on how it is at the time of your review, and then you don't really revisit it until they release an expansion, like WoW reviews and stuff like that.
[1106] It's, you know, okay, we're going to check back in and see how things have changed.
[1107] Yep, still good.
[1108] But then two weeks later, you could be wrong again because of just the nature of those games.
[1109] That said, I read Kevin Van Ord's review for Dark Souls, and I thought his review was fantastic.
[1110] Yeah.
[1111] Yeah, I know he put in well over 80 hours on that game.
[1112] Yeah, he's crazy watching his Twitter while he was playing that game.
[1113] He's a madman putting in those hours.
[1114] Yeah, well, you know, he really liked the previous one.
[1115] So it makes sense that he would want to throw himself headfirst into the sequel for sure.
[1116] It's tough with those games.
[1117] Like the really the big long ones.
[1118] Like it's just tough.
[1119] Like I remember you gave me that Dragon Age one, you know.
[1120] two years ago or whatever and i had it a month ahead of time it was like really far ahead of time yeah and it's like oh yeah yeah you know i can do this yeah you know i've read a couple reviews before and then it's like you're like oh my god i've it's here's my second job that i'm gonna have just playing it yeah yeah just playing it for the next month to get through it um and i i feel like just the nature of those kind of big long games too it's like you still you you get a certain level of guilt in that you're like, oh, well, I can't just blow through the main storyline.
[1121] I need to see what's out there in that part of it.
[1122] Because then, you know, most games, you have that thing where it's like you want to complete it.
[1123] And then with those big, large RPGs, it's like, well, I didn't really complete it.
[1124] I don't really know everything that this game has to offer sometimes.
[1125] You finished the main storyline.
[1126] You saw a lot of the stuff.
[1127] When it comes to stuff like that, you know, like I reviewed...
[1128] Fallout and stuff like that played a fair amount of Oblivion and stuff like that.
[1129] I think it's just my approach tends to be like obviously you want to finish the main storyline but you need to see what else is going on out there.
[1130] And see if there's a pattern to what you're doing.
[1131] When it came to playing Fallout New Vegas and Fallout 3 I went out of my way to look for stuff but I didn't necessarily approach it as a completist because that's not really how I play any game.
[1132] But you definitely like get caught up in a side quest line you're like i'm gonna see this through like yeah i'm playing another game right now that has uh plenty of side quests and yeah it's that sort of thing where you you kind of get started down this chain of side quests you're like oh i need to see how this ends and and you end up playing through that stuff but you know 100 %ing a game um i don't think that's a requirement to write a review but you know i mean the the the real story sure yeah Yeah, I mean, that's more directly applied to shit games that are so bad right out of the gate that you're just not going to even finish their seven -hour campaign, which is why it's such a controversial law.
[1133] But, what was I saying?
[1134] Anyway.
[1135] Long.
[1136] Long is long.
[1137] Also, Jeff, I have a real quick thing I have to ask.
[1138] Style guide related.
[1139] Uh -huh.
[1140] On the wiki for Battlefield 3, we have three different types of spellings for beta.
[1141] All caps, B capitalized, or all lowercase?
[1142] What do you think is the correct spelling?
[1143] It's all lowercase unless you're using it in the title of Battlefield 3 beta.
[1144] Like, if you're talking specifically about the beta, the Battlefield 3 beta, I believe you would probably capitalize it there.
[1145] But if you're saying that it is entered beta, that's lowercase.
[1146] Cool.
[1147] Never in all caps.
[1148] Never in all caps.
[1149] Yeah, never.
[1150] You should almost never spell anything in all caps, really.
[1151] Also, it's not spelled tonight with a T -E.
[1152] Oh, God.
[1153] The number of people spelled tonight, T -O -N -I -T -E, makes me with faith in humanity.
[1154] That's not even a word.
[1155] Drives me crazy.
[1156] Zombie Pie, you've been in that thread to give us some new users to...
[1157] to throw, uh, Oh yeah.
[1158] Should we do a shout out for that?
[1159] Oh, well we, I mean, yeah, I, maybe you just want to explain like what we, how we kind of approach you guys with that.
[1160] Uh, so yeah.
[1161] Uh, we're talking about the giving away things for the youth, right?
[1162] Yep.
[1163] So right now we're debating because, uh, it was the donation fund that you could do on the, yeah.
[1164] So for people who don't know, you had that coupon, that $15 coupon.
[1165] You could go and basically put it towards other users' subscriptions.
[1166] And we said at the end of every month, we'd sort of find people.
[1167] We didn't give a system, really.
[1168] And we said, we're going to go through and just give subscriptions to people based upon the amount of money that's put in there.
[1169] Because a lot of people don't want a T -shirt.
[1170] They don't want any of that kind of stuff.
[1171] They just don't want to help out like other guys.
[1172] Yeah.
[1173] So we have enough money for five users, right?
[1174] Well, we actually have more than that.
[1175] But I figured you guys should pick.
[1176] You guys should definitely be the ones picking a bunch.
[1177] Because I feel a lot of times there's stuff that Jeff and I miss. Yeah.
[1178] And I like that you guys have pretty much been going at it from like a wiki contribution side, which is kind of cool.
[1179] Totally.
[1180] But we're also open to fantastic forum posters.
[1181] Yeah.
[1182] Well, Biff already has a subscription, so I think that...
[1183] Are there any other fantastic...
[1184] He's got that thing with Ryan, and I don't know...
[1185] I feel like we should probably just give him a free lifetime subscription for the abuse he's getting.
[1186] But yeah, if there are any users that are listening to this and you have some ideas, feel free to PM me and I'll think about it.
[1187] I mean, we're still debating it still to this day.
[1188] who are some really good users.
[1189] And we have a general idea of a couple, but, you know, we still, it's still open.
[1190] That became my new favorite job.
[1191] Yeah.
[1192] Was pretty much sending that PM.
[1193] Oh, yeah, yeah.
[1194] And basically just, you know, moving somebody over.
[1195] Yeah.
[1196] Cool.
[1197] Yeah.
[1198] All right, Tommy Pie.
[1199] Oh, I have to say real quick, because they...
[1200] They sent me a message.
[1201] The guys for the Extra Life fundraiser for charity are going to be doing their thing this weekend.
[1202] And they got a bunch of games from Valve because they asked if they could, you know, if they could give away some games on Steam and Valve apparently got behind them.
[1203] Cool.
[1204] So that's going to be a thing.
[1205] It's Asqual.
[1206] Go send him a PM.
[1207] Ask for information.
[1208] But Pasquale, good friend of the site.
[1209] He's awesome.
[1210] Never heard of him.
[1211] Who's that guy?
[1212] What's that guy?
[1213] We were talking about him earlier, but not really talking about him.
[1214] Next week.
[1215] Okay, next week.
[1216] Oh, next week.
[1217] Okay, cool.
[1218] All right.
[1219] All right.
[1220] Nice talking to you guys.
[1221] Yeah, no problem.
[1222] See you, dude.
[1223] Bye.
[1224] We're going through this.
[1225] Yeah.
[1226] We're making our way through.
[1227] They're setting him up.
[1228] We're knocking him down.
[1229] Basically.
[1230] I'll be honest, the bowling pin thing in Forza really weirded me out.
[1231] I was like, I don't really need this.
[1232] It's a really minor part of the game.
[1233] Is that something they do on Top Gear?
[1234] I don't watch Top Gear.
[1235] We're going to upset a million people by saying that we don't know the intricacies of who the mysterious driver is.
[1236] It's Adam Carolla.
[1237] Everyone knows that.
[1238] Oh.
[1239] I thought it was Dr. Drew.
[1240] No. Yeah.
[1241] Let's pick up.
[1242] You know, we're running through some stuff, but we'll go.
[1243] We'll take a couple more calls and keep it going here.
[1244] Let's pick up here.
[1245] We're going to go with Chase.
[1246] Chase, we are picking you up, my friend.
[1247] Chase, you there, buddy?
[1248] Chase.
[1249] Chase.
[1250] Hi, Dave.
[1251] Hey, Chase.
[1252] What's up?
[1253] It's been a while.
[1254] Red phone guy here.
[1255] Yeah.
[1256] It's been like a month.
[1257] So much more clarity now.
[1258] I like being defined as that, the red phone guy.
[1259] Red phone guy.
[1260] We talked a bunch that first week, Dave.
[1261] Oh, that's right.
[1262] Yeah, you were calling in all the time.
[1263] We had like a little rapport, I felt.
[1264] Red phone slowed down a little bit, but I was glad Will was on it a lot today.
[1265] Yeah, it's, yes, we're stupid busy.
[1266] Yeah, well, yeah, it's that time of year.
[1267] But, yeah, definitely, yeah, it was good to have him on it today.
[1268] And now we've switched over to, I guess, Vonage.
[1269] So it's not, we don't have the weird beeping noise anymore.
[1270] Yeah, but it sounds like really shit on the stream, man. Yeah, it's got a horrible buzz on it.
[1271] It's terrible.
[1272] But, yeah, we're ordering more parts that we're going to try swapping out the parts we've got with new parts in hopes that it'll fix the buzz.
[1273] So we're working on it.
[1274] We'll get there.
[1275] Got it.
[1276] So, Jeff, what do you, like, I've been playing Track Many 2 a lot.
[1277] Yeah.
[1278] I'm, like, top five voter on actually voting for the tracks.
[1279] But there seems to be, like, there's actually a group of people on there who frequent that thing that's, like, not even part of our site.
[1280] Yeah.
[1281] And, like, you're like, what is this?
[1282] But those group of people always seem to...
[1283] bitch whenever like a abstract track comes up like they want their tracks like a certain way it's gotta be like 30 seconds long it's gonna be all about drifting i don't want any flippy floppies on my tracks so what do you think about all those dudes i think there are a lot of people that play track mania that are total assholes uh and uh Yeah, you have summed it up perfectly.
[1284] They're just like, if it's not a full speed track, I'm not playing.
[1285] If I have to hit the brake, forget it.
[1286] And they're all pretty good at the game.
[1287] So you can tell that they just want tracks that they can sight read and win every time.
[1288] And anything that requires any sort of brain power or anything that's got a shortcut in it, yeah, they get really...
[1289] really vocal about how fucking annoying they are.
[1290] Track Mini is all about winning.
[1291] I mean, I'm an asshole.
[1292] I mean, I'm an asshole.
[1293] I'm an asshole on there, too, but I'm more like, fuck that Katy Perry song and all this dubstep shit.
[1294] Also, now it's on my iPhone, though, because I can't get it out of my damn head.
[1295] Asshole.
[1296] Take that.
[1297] Yeah, I need to add some more music.
[1298] There's probably some more dubstep.
[1299] Yeah, I could find some Duran Duran dubstep mixes.
[1300] Hungry Like the Wolf.
[1301] Sure, yeah.
[1302] Hungry Like the...
[1303] How about that weird late 90s ska movement?
[1304] Like real big fish dubstep mixes?
[1305] Yeah, like Mighty Mighty Milestones.
[1306] All right, I got some Google work to do.
[1307] I'll let you, you're allowed to also throw in like...
[1308] The weird swing movement that coincided with it.
[1309] Squirrel Nut Zippers dubstep remixes.
[1310] Yeah, Poppin' Daddies.
[1311] Cherry Poppin' Daddies.
[1312] Brian Setzer.
[1313] Knew a girl who was really into swing dancing around that period.
[1314] Never went with her.
[1315] You didn't?
[1316] Never.
[1317] Did you see her dance?
[1318] No. No, never.
[1319] That's weird.
[1320] People that can dance intimidate the shit out of me. I don't have a problem with people that can dance.
[1321] I have a problem with people that go somewhere specifically for a specific type of dancing that is not a club or bar.
[1322] They're like, I'm going to my dance thing.
[1323] I'm going to be getting rug burns in my basement doing some dance moves.
[1324] Is that what you call it?
[1325] Dance moves?
[1326] That's right.
[1327] Our dance party show.
[1328] Yeah, I need to.
[1329] So I've been busy with review work, and I have not been able to play as much Trackmania as I would like this week.
[1330] But I'll probably jump on there a little bit this weekend and at least go through and see if there are any bad tracks on there that need to get cut and maybe add some more great music.
[1331] I mean, there's some that have absolutely no arrows at all, and those are the worst.
[1332] We're just like, no, go.
[1333] You can figure it out.
[1334] Yeah.
[1335] At some level, I almost like having to figure it out, having to use your head.
[1336] Levels the playing field a little bit from people who just, like, have memorized how every block needs to be driven, and they're going to finish first or second every time.
[1337] You know, something that'll equalize.
[1338] I've only won two races on that server the whole time we've had it.
[1339] Oh, you're not going to win anything?
[1340] But you actually won one?
[1341] Yeah.
[1342] Those hardcore dudes, they're no off.
[1343] Well, it's crazy because, like, this server has become insanely popular.
[1344] Like the World Record plugin, which keeps records, like multi -server records.
[1345] If you go to the site for it, we are listed as the number one most popular server.
[1346] You're kidding.
[1347] That uses that plugin, which is not all of them, but it's a growing number.
[1348] I think, I'm pretty sure we are the most popular server in the U .S. What do we get out of that?
[1349] I get planets.
[1350] Why don't we put that?
[1351] That could be our new tagline.
[1352] Fuck the Times top website.
[1353] We'll change that when we get out of here.
[1354] The world's leading.
[1355] I'll use weasel words so we can just say it's the world's best instead of just in the US or something.
[1356] Cool, Chase.
[1357] All right.
[1358] Actually, I don't know if anybody's talked about it, but Caspian Border opened up on Battlefield 3 beta.
[1359] So it's actually Battlefield now instead of just Battlefield skin with Call of Duty.
[1360] They have a vehicle map running over the weekend.
[1361] When the beta first started, they let people in for like a day and a half and then said, nope.
[1362] But then they opened it back up to let people play a real Battlefield map with jets and such.
[1363] A real Battlefield map.
[1364] Like something more like Battlefield 2.
[1365] as opposed to the Metro map, which looks like a really pretty back -up.
[1366] There's Smiley.
[1367] You've got a Smiley visitor outside.
[1368] Smiling his way in here.
[1369] Smiley.
[1370] He's got a laptop.
[1371] Okay.
[1372] All right.
[1373] Brad is here with a laptop.
[1374] All right.
[1375] This is a 13 -second YouTube video.
[1376] What?
[1377] All right, so that was...
[1378] Explain to me what you just saw, because this is radio, and we just had a really long pause.
[1379] I saw a video, a 13 -second video of Snoop Dogg holding what appeared to be an AK -47, giving a shout -out to John Carmack.
[1380] What?
[1381] Here's the thing that I don't like about that video.
[1382] It doesn't look like he knows how to hold a gun.
[1383] No, you're right.
[1384] That's the big problem.
[1385] Like, he's lost his way.
[1386] He can't hold a gun.
[1387] Or it's a real gun, and he's afraid to point it directly at the cameraman because he knows proper gun safety.
[1388] Yeah.
[1389] Well, that could be true, but I don't think he knows proper gun safety.
[1390] What is this supposed to be?
[1391] This is on the official Snoop Dogg channel, and this is Snoop Shouts Out John Carmack for Rage.
[1392] And there's a bunch of videos like this.
[1393] It's almost like he created them, not...
[1394] There's another one that is Snoop shouts out Morgan Webb for rage.
[1395] What?
[1396] What?
[1397] Snoop talking shit about Adam Sessler?
[1398] Like what the fuck is going on?
[1399] What happened to the world, Will?
[1400] I used to think I understood what the internet and the world were all about and now my faith is rocked.
[1401] Get this laptop away from me. It's full of the devil.
[1402] The best part, though, was Brad's grin.
[1403] Just a grin of like the world had ended.
[1404] I don't know.
[1405] All right, Chase.
[1406] All right, Chase.
[1407] I just had this weird idea that popped in my head.
[1408] Like, you know Snoop Dogg's got that sitcom coming out?
[1409] Yes.
[1410] What if they did like an episode where John Carmack builds him a rocket?
[1411] That would be the most boring episode of anything on television ever.
[1412] What if they had someone playing John Carmel?
[1413] You know, there's been this cool thing.
[1414] Andy and I go to these sort of hacker websites, and there's this sort of more famous one called Hacker News at the moment.
[1415] It's not hacker.
[1416] It's more in the hacker.
[1417] Part of a hacker gang.
[1418] Yeah, I'm anonymous.
[1419] It's me. You're in it for the lulls.
[1420] Yeah.
[1421] But there's this.
[1422] There was this one picture of Carmack from way, like, a long time ago.
[1423] And it was showing him that he actually had a 24 -inch tube monitor.
[1424] Yeah, giant monitor.
[1425] And everybody was like, holy shit, that is, like, a $20 ,000 monitor, like, back then.
[1426] It's not plugged into a television.
[1427] He's getting, like, $1 ,900 by $1 ,200, like, way back in the day.
[1428] Like, huge money.
[1429] Ferrari money.
[1430] Yeah.
[1431] The Ferrari monitors.
[1432] But that's what we'd have.
[1433] That's what we'd be on that sitcom.
[1434] All right, Chase, I've got to drop you off.
[1435] I've got to pick somebody else up.
[1436] All right, bye.
[1437] I hope we catch you on Red Phone sometime.
[1438] No doubt, Chase.
[1439] Maybe we can talk about Drive.
[1440] That movie was great.
[1441] Yeah, I'm in it.
[1442] You're in Drive?
[1443] Yeah, kind of.
[1444] Great.
[1445] No, I'm not in it.
[1446] It reminds me of when they did, I think it was Red Alert 3.
[1447] They had the voice cast.
[1448] Yeah, the woo.
[1449] The cast, yeah.
[1450] But they also did a bunch of videos that were responding to other popular YouTube videos.
[1451] Oh.
[1452] So while they had them in the studio, they were just like, show you all your styles of dance.
[1453] I'll show you how to dance.
[1454] Woo!
[1455] Or weird stuff like that.
[1456] It looked like one of those.
[1457] I wonder if it's even officially affiliated with Rage or not.
[1458] I don't think he's...
[1459] Or if this is some weird viral campaign that someone came up with.
[1460] I'm sure that's exactly what it is.
[1461] We're talking about it.
[1462] But is it a viral campaign for Rage or is it a viral campaign for Snoop Dogg?
[1463] For Rage.
[1464] Yeah, probably.
[1465] Probably for Rage.
[1466] But then why do you shout out John Carmack?
[1467] John Carmack is already totally aware about Rage.
[1468] Because he's going everywhere.
[1469] Because they know that if they talk to all the gaming personalities like Morgan Webb and John Carmack and stuff, that gamers will then notice it and then we'll start talking about it.
[1470] We've failed.
[1471] We talked about it and they didn't even do one for me. That's what I'm saying.
[1472] This is bullshit.
[1473] How do you know?
[1474] How do you know it's not coming?
[1475] What would you do?
[1476] I don't know.
[1477] Ice tea.
[1478] Ice tea.
[1479] I know him how to hold a gun, I guess.
[1480] Pretty much.
[1481] And then sea walk out of frame.
[1482] All right, Jeff, we're going to do one more of these.
[1483] One or two, one more.
[1484] What time is it?
[1485] It's 4 .30.
[1486] Okay, let's do one more, and then if we're feeling like one more after that, we'll do one more.
[1487] If we're feeling it.
[1488] All right.
[1489] We're going to pick up a phone number one until somebody else came in in front of it.
[1490] All right, pick it up.
[1491] Hello, this is Whiskey Media.
[1492] We got it.
[1493] It's 4 .30.
[1494] Okay.
[1495] Oh, we can hear our echo, our past selves.
[1496] That's Archon.
[1497] That's me. Did you watch that archive on Quick Love?
[1498] Hell no. It's crazy.
[1499] Are you there?
[1500] Call her.
[1501] I think he hung up.
[1502] I think also our podcast died.
[1503] Okay.
[1504] Well.
[1505] Continue.
[1506] Oh, no. Are we back?
[1507] I wonder how long that was gone.
[1508] I guess we'll find out.
[1509] Yeah.
[1510] We may have potentially lost our archive, but who knows?
[1511] We'll see what's up.
[1512] Let's pick up, how do you even pronounce that?
[1513] Pontius?
[1514] Pontius.
[1515] Pontius.
[1516] Not the pilot, though.
[1517] It's not spelled like Pontius Pilot, but just Pontius.
[1518] Hello.
[1519] Hey, guys.
[1520] Hey, Pontius.
[1521] Can you turn down your speakers?
[1522] Yeah.
[1523] Oh, you're there?
[1524] Yeah.
[1525] There you go.
[1526] All right.
[1527] Hey, what's up, guys?
[1528] We're doing good.
[1529] Uh, you see my name?
[1530] Bunches?
[1531] It's Mexican.
[1532] I don't know.
[1533] It's weird.
[1534] Bunches.
[1535] Yeah.
[1536] All right.
[1537] Yeah.
[1538] Oh, whatever.
[1539] We were pretty close to right.
[1540] Yeah.
[1541] Yeah.
[1542] So what do you guys think about, um, I don't know.
[1543] I was thinking about this the other day about like the new Wii U, but you think that Nintendo will actually like live up on their promises for like their online at all?
[1544] You know what I'm saying?
[1545] Right.
[1546] Yeah.
[1547] I don't know.
[1548] You know, they, they have not done.
[1549] too well with online in the past, and I don't really see any reason for them to change.
[1550] I think we will start to see something that more closely resembles a unified profile from them.
[1551] I think some of the stuff on the 3DS maybe indicates that they might head in that direction.
[1552] You might see Miis sync across devices.
[1553] and maybe even downloads.
[1554] It'd be nice to see virtual console stuff be like a pay one price, play on multiple, if you have a 3DS and all that stuff.
[1555] Yeah, you buy it on the Wii, play on the 3DS and stuff.
[1556] Yeah, it'd be good for them to get to that point.
[1557] And I imagine when the Wii U comes out, they will have to figure out a process to transfer your WiiWare purchases, of which I'm sure you have hundreds, over to the Wii U. Do you think that's actually going to happen, like the WiiWare stuff at all?
[1558] I think it probably will.
[1559] I mean, if they want to maintain true backwards compatibility, I think they're going to have to figure that part out, and that'd be a good time to bring everyone else in.
[1560] They've already figured out a path from DS to 3DS by having it tied to that Club Nintendo login and that sort of stuff.
[1561] I see them building that out on the Wii U and offering some kind of upgrade from Wii to Wii U or some kind of transfer path, rather.
[1562] But whether they'll actually get the online gaming part of it right and totally eliminate friend codes and let you have a screen name and a friends list with presents and all that stuff, I don't know.
[1563] I don't know that they'll actually nail that stuff.
[1564] The Wii sold fine without that.
[1565] Yeah, I don't know that they even see a real incentive to go out and build anything too elaborate.
[1566] Yeah.
[1567] No, yeah, I guess that was just basically what I was thinking also because, I don't know, like the 3DS still has a friend code, right?
[1568] Yeah, it does.
[1569] But at least it's one friend code for the whole system as opposed to having game -specific friend codes, which was horrible.
[1570] So, you know, they're slowly but surely learning.
[1571] But I wouldn't be surprised if there ended up being some way to port your friend code from the 3DS to the Wii U and use it there too.
[1572] Or if they still did friend codes on the Wii U, I wouldn't be shocked at all.
[1573] It seems to fit very well with kind of their level of dedication to online as well as, you know, their dedication to the...
[1574] the appearance of safety for children online.
[1575] They definitely trot that out every time anyone says anything about friend codes.
[1576] It's like, hey, we're doing this so we don't collect any of your personal information, so your kids aren't at risk, and so on and so forth.
[1577] And also, I think that that makes sense for the Japanese market as well, which is important for them.
[1578] Oh, that's true.
[1579] I guess one more question, but with the 3DS, it kind of seems like...
[1580] They're kind of losing it.
[1581] I don't know.
[1582] There's not that many games out for it.
[1583] I have a few friends that bought it already, but I don't really see the incentive to buy one anymore.
[1584] There's better DS games coming out than 3DS games.
[1585] Yeah, you're totally right.
[1586] They have not presented a good case to the public as to why you should, especially if you already own a DS, why you should upgrade to a 3DS.
[1587] The games that they announced back at E3, I think some people looked at those and said like, oh, we're saved.
[1588] But no, I mean, they've since pushed Kid Icarus off even further.
[1589] Yeah, that's true.
[1590] Yeah.
[1591] That's really a bummer.
[1592] Yeah.
[1593] And I think that the stuff that they're working on, you know, Nintendo will eventually get there because they always do.
[1594] Yeah.
[1595] The first party stuff will be fine.
[1596] But it already looks like there's no third party market.
[1597] And, you know, is it going to be too late to change that?
[1598] Like, who knows?
[1599] I just think handheld gaming is in a really weird spot in Western territories.
[1600] It's one of those things that is going to make perfect sense for the Japanese market based on their commute patterns and their lifestyle.
[1601] Do you think that's also just mobile gaming just in general, just eating a lot of that?
[1602] Yeah, I do.
[1603] It's one of those things that kids don't necessarily all want.
[1604] 3ds is some of them want ipod touches and that number is only going to go up and you know the the quality of an ipod touch or iphone game um you know, they're probably not as good as DS games and 3DS games for the most part.
[1605] There are some that are quite good.
[1606] But it'll work.
[1607] But it'll work, and it'll be three bucks.
[1608] Yeah.
[1609] And parents see that and go, okay, yeah, if I can hand down my last -generation iPhone to my kid with no SIM card in it, which basically makes it an iPod Touch, and then just give him, you know, 99 -cent games.
[1610] until he starts asking for full -fledged consoles, then that's going to make sense for a lot of parents out there.
[1611] So I think we could...
[1612] It's too early to say one way or the other, but I think we could be seeing the last go -around for handheld gaming platforms in North America.
[1613] Well, I mean, the DS kind of had the same thing, because when the PSP came out...
[1614] Everyone was saying that the PSP was better, but then the DS eventually surpassed it.
[1615] Yeah, that's totally true.
[1616] All of us bet big on the PSP from everything Sony showed ahead of time.
[1617] You took a look at the screen and you looked at the games and you were like, man, these are like real video games.
[1618] And then you looked at DS games and you were like, what am I doing?
[1619] But then, as it turns out...
[1620] the DS was able to offer something that no other platform had with the dual screen, with the touchscreen.
[1621] Once they started making killer games for that thing, it was hard to deny.
[1622] Whereas the PSP just became a small PS2 and most people already had a PS2.
[1623] Yeah.
[1624] Oh, well, thanks for asking my questions and it was nice talking to you guys.
[1625] All right, man. No problem, dude.
[1626] See ya.
[1627] Good show, guys.
[1628] Thanks.
[1629] All right.
[1630] I think we got one more.
[1631] Okay.
[1632] You got one more in here?
[1633] I felt good.
[1634] Well, you know what?
[1635] Also, too, people watching the stream can see, but as soon as you guys start talking about Wii, I can...
[1636] You can lean back.
[1637] Yeah, it's just like, you know, there's just not that much.
[1638] Do you care about handheld games at all?
[1639] I do when I go on trips.
[1640] And you'd be willing to bring a dedicated handheld platform?
[1641] Every single time that I've bought a handheld...
[1642] device in the past, probably since the PSP, because I bought one of those for the same reason.
[1643] You were just like, oh, man, this is actually really good.
[1644] But then you're like, but I can still play what these games are better on my screen.
[1645] And when it comes to just travel stuff, like being on a ferry or something, I'd rather have a book.
[1646] So it's more when I feel that I'm...
[1647] I don't get my gaming edge, which is when I go on travel.
[1648] So it's like if I'm going back home or going to be away for days, that's when I go with that kind of stuff.
[1649] And I feel it's great because I can always just go back into it and just pick whatever the best of.
[1650] Yeah, because you don't keep current, so you're just like, what's a really good game that I missed?
[1651] Because now it's $9.
[1652] Yeah, it's awesome.
[1653] But yeah, I think you're right with that stuff.
[1654] I think it'll...
[1655] And I think they'll eventually totally crumble, and I think Nintendo will probably be making iPhone games eventually.
[1656] You think?
[1657] They have to.
[1658] They have to.
[1659] The loss of pride involved in such a move would be dramatic.
[1660] I agree with you, but I do not see how they make so much money.
[1661] Yeah.
[1662] It would be so much money.
[1663] I just don't know.
[1664] It's like saying the Beatles will never be on iTunes.
[1665] Yeah, they'll bitch about it for years.
[1666] They'll be in some legal thing forever, but it'll eventually happen because they have to.
[1667] I don't know.
[1668] Anyways, we'll take one last one here.
[1669] What are you feeling?
[1670] Put that one down the lowest one.
[1671] That one seems like it's been sitting there for a while.
[1672] We know this one.
[1673] It's Alistair Cat.
[1674] Are you there?
[1675] Hey, Dave.
[1676] Hey, how's it going?
[1677] I'm all right.
[1678] How are you?
[1679] I'm doing all right.
[1680] What's new?
[1681] Not much.
[1682] Since we last spoke, your hardcore image has appeared on a t -shirt.
[1683] Yeah, we're talking to a hardcore...
[1684] Hardcore designer?
[1685] Yeah, hardcore designer.
[1686] That should be a good one.
[1687] Have you made one of yourself?
[1688] One of those things?
[1689] No, definitely not.
[1690] What's on your mind?
[1691] I had two questions, really.
[1692] The first was sort of about the legacy of gaming, which could go to both of you, Dave, more from a PC end.
[1693] With DLC, peer -to -peer connection servers and stuff, I see the future of my games being lost on me. Like, you can pick up a NES or a SNES like you did on the live show and just play it, and that's that.
[1694] But if I wanted to go back to certain games from previous generations now...
[1695] I feel like I'd be locked out of a lot of content because servers aren't maintained and activation rights like passes aren't up and running anymore.
[1696] And I'm losing part of games that I kept for a reason that I wanted to play them.
[1697] I don't think that's the harder problem with PC gaming.
[1698] Like the server stuff is, you know, that's not as big a thing.
[1699] I think the harder part is can you get an old PC game?
[1700] to play on a new PC.
[1701] And that's difficult.
[1702] You can use DOSBox for a lot of these games, but I think you saw even in our Daggerfall stuff, we're following the pure instructions there and running into all these sound glitch problems and all this kind of stuff.
[1703] I was showing Jeff, I think I showed you on eBay, I wanted to buy this whole mess.
[1704] of gold box D &D games.
[1705] And I was like, I could buy all these games for like $125.
[1706] And it was funny because they were all still on floppies.
[1707] Half of them were on five and a half.
[1708] And it's like, yeah, I could get that stuff.
[1709] But where are you going to find an A drive?
[1710] Yeah, you're going to have to put that computer together.
[1711] And I was like, well, I could put together like a 486 because you want to get a decent one that can still play those.
[1712] So you're thinking like you want like...
[1713] 486 -66 or something like right before the Pentium era.
[1714] No, man, DX4 -100s, man. Really?
[1715] Yeah.
[1716] Did it get to that high?
[1717] It did, yeah.
[1718] Because I remember the Pentium stuff started coming like around 33 -66.
[1719] Right.
[1720] But the next step up from the 66, like there was a quad clock speed 100 megahertz.
[1721] But I think you actually probably could get a Pentium 1 or even a Pentium 2 and still run DOS on it.
[1722] Yeah.
[1723] But that's definitely the harder part.
[1724] And I found really, like I tried to go through those old Ultima games.
[1725] for example, which you can get on good old games.
[1726] I'm like, oh, this is great.
[1727] I never really played a lot of these older Ultimate games.
[1728] And forget the fact that they're pretty hard to play.
[1729] Like, in general, just the UI system for those games are still one step above text.
[1730] And most of the time, you're really just playing a text game that happens to have some moving ASCII characters on them.
[1731] So it makes it really hard to play just from knowing what does what.
[1732] You're using the entire keyboard just to move around in that world.
[1733] Like I, J, K, M. But the harder part is that...
[1734] A lot of those games had their way to combat piracy was that they printed out these instruction booklets that were pretty big, and you would have to consult them.
[1735] Yeah, like Pool of Radiance had just a book full of lore.
[1736] Yeah.
[1737] And it would say, like, go to page this and paragraph this word this.
[1738] Cloth maps, they actually had a use before they were a joke.
[1739] Yeah.
[1740] And that kind of stuff, I tried to get through Ultima 4 and Ultima 6.
[1741] And the first part of Ultima 6, like, asking one of those lore questions, then it's like, I would have to print out this PDF that came along with the game, and it just suddenly became like, I don't have time for this.
[1742] Right.
[1743] Like, I have time to kind of learn how to play this game.
[1744] Just crack it, man. Yeah.
[1745] Well, that's the funny thing is I brought in that big binder you saw of all my old PC games and then realized that I have probably lost my CD key cheat sheet that I had.
[1746] So probably to play those games, I will have to crack the CDs on them.
[1747] But what are you going to do?
[1748] But yeah, I think that's the harder.
[1749] That's the difficult part of playing those games, I feel.
[1750] Yeah, I mean, that's why I asked for your perspective, because you're more PC -orientated, and that's an open platform, whereas I have like 18 different consoles as well as a gaming PC, and I'm worried that the Sega Mega Drive SNES is fine, but Xbox 360, when I go to play that, what's going to happen?
[1751] EA shuts down a lot of their peer -to -peer servers.
[1752] Because they control all that stuff on purpose.
[1753] I think what will happen, and you see this with some kind of discontinued old PC games, is you see people just straight up hacking executables to get them to point at different IP addresses.
[1754] And basically taking over that whole master server, reverse engineering, the matching.
[1755] And in some cases where games have system link support on an Xbox, you could run through whatever the current Kali equivalent is.
[1756] Damn it.
[1757] X -Link Kai.
[1758] and that'll just tunnel your LAN -style connection over the Internet.
[1759] So you end up with weird options like that and weird workarounds, and it's one of those things that, you know, I don't know that anyone's done it for the original Xbox, but I imagine at some point someone will care enough to just straight up...
[1760] create their own version of xbox live that those things can connect to like you see like private servers for mmos like there's a private matrix online server running just a more general question though but do you think that sort of this this understanding of game knowledge right i think we uh and probably you even do a better degree you're a little bit older than me so it's like you got to see i feel like if you could see if you could sit through that atari period And you can remember playing the Atari style games.
[1761] I had an Intellivision.
[1762] First one, great.
[1763] I feel great that I got to see that part of gaming.
[1764] I have memories of it.
[1765] I'm not necessarily going and replaying a lot of those games, but I have that collected experience of video games that's fairly complete.
[1766] We obviously miss all the...
[1767] all the punch card style, we're too young for that.
[1768] But we've got a fairly complete picture.
[1769] And so with games being so hard to play, these older ones, just the experience, it's not like a movie.
[1770] I can go watch a movie.
[1771] There's no barrier to entry to watching an old movie.
[1772] Do you think that a game historian passed, because this is something that's going to last for a long time, do you think that's...
[1773] that's going to be relegated to somewhat of an almost academic pursuit eventually because of just how hard it's going to be to understand the media.
[1774] Well, there are people out there looking to start museum -type things, some for arcade machines and some for home stuff.
[1775] I think the Smithsonian is putting stuff together for kind of video game history purposes.
[1776] You'll see people that absolutely do approach it from an academic perspective, and that's cool, but only if they're actually going to let people play stuff.
[1777] If I have to go to a museum and see an Intellivision under glass...
[1778] Yeah, but you get to see the canon.
[1779] You don't get to shoot the canon.
[1780] I want to shoot the canon.
[1781] If I'm not shooting the canon, I'm not going to your fucking museum.
[1782] I want the Exploratorium, but for video games.
[1783] They have a Lunar Lander machine at the Exploratorium.
[1784] Really?
[1785] Yeah.
[1786] That's a great game.
[1787] Yeah.
[1788] Still fun.
[1789] Yeah, totally.
[1790] And I think it's one of those things that emulation actually does a really good job at kind of preserving stuff.
[1791] You know, not so much with the online stuff.
[1792] And, you know, that's certainly going to be an issue down the line.
[1793] You know, we've already seen it with them turning off Xbox Live and with the way EA turns off servers.
[1794] You know, people can kind of hack their way around it in some instances.
[1795] So some of that stuff can be preserved.
[1796] But it's why emulation is so exciting and people taking all this old media, whether it's, you know, ROMs from an arcade board or your five and a quarter floppy disks of Hills Far.
[1797] Nice.
[1798] Yeah.
[1799] And making it so there is some way to...
[1800] uh to play that stuff the the issue is that acquiring that stuff is not always the most legal thing in the world um and you know you start to make the argument like well who does that hurt it's like well now ea is selling copies of all those old origin games on good old games so uh it's a case of like you know they're it's it's it's their property but they're doing it smart at least where it's a you know, no DRM on it.
[1801] Right.
[1802] Absolutely.
[1803] At such a low price that it becomes a...
[1804] Like a trivial thing.
[1805] Yeah.
[1806] It's like, oh yeah, I want to play Crusader.
[1807] Yeah.
[1808] I do want to play Crusader.
[1809] And for example, like those Ultima ones, much easier setup than the free Daggerfall that's out there, right?
[1810] Yeah.
[1811] Because DOSBox is just kind of built into it.
[1812] You don't even know that you have it there.
[1813] Right.
[1814] You're just hitting an executable and it just runs, which is great.
[1815] Yeah.
[1816] Yeah.
[1817] That is awesome.
[1818] But stuff like MAME, stuff like the Commodore 64 emulators and stuff like that.
[1819] I have a ton of Commodore 64 discs, and I've been bringing them in from my garage, and I'm getting ready to hook my 128 up and go back to some of those games.
[1820] But you know what?
[1821] I can already play them all on my PC pretty easily with 99 % accuracy.
[1822] At some point, you're only hooking up the old hardware just to make sure it still works.
[1823] And for that extra level of nostalgia.
[1824] And, you know, stuff like MAME, stuff like MESS are pretty incredible at going back to some of that stuff.
[1825] I did kind of agree with that because, as I said, I've got like 18 consoles and I've got a Dreamcast thing next to me and a Sega Mega Drive and a NES.
[1826] And if I want to play them, even though they're all plugged in, I'll probably just load up an emulator on my PC.
[1827] Yeah, it's more convenient.
[1828] And also, in a lot of cases, the consoles you mentioned there are still reasonably easy to hook up to a modern television.
[1829] But you go back a little bit further than that, you start to get to the 7800 and the 5200 and some of those systems.
[1830] You know, that hooked up through coaxial cables and you need to be tuned to channel three.
[1831] And all of a sudden you're buying a VCR and hooking that up to a television and going through all these other extra steps just to make it go.
[1832] And that's a real pain in the ass, let me tell you.
[1833] Yeah, I got an Atari 2600 and I just don't know what to do with it.
[1834] I haven't got...
[1835] I can't hook it up to my LCD.
[1836] I can't hook it up to my monitor.
[1837] Yeah, I think the resolution that those things would even put out might not even work on a proper modern LCD.
[1838] But then at the same time, you've got Ryan Davis with a Laserdisc collection.
[1839] Yeah, well, he bought an old TV also, which is certainly a way to go around that, I guess.
[1840] But that's just an extra level of crazy that I don't think I'm quite...
[1841] uh cut out for even when it's just delegated to a corner of a room i still it's it it's always something you point to you're like look at that yeah but yeah there were a lot of great uh pc games through the early 90s that i you know that i played well i got a pc in 93 i think right after i got out of high school that's when i switched from i got a commodore 64 then i had an amiga when was doom Doom was right around that time.
[1842] It was like 1994 or something like that.
[1843] I remember going to...
[1844] It was one of the first weird video game industry type things I went to just going with a friend of mine who was going to see this virtual reality setup.
[1845] And they were showing...
[1846] I think it was what would eventually become that dactyl panic or dactyl nightmare thing that they try to put in arcades.
[1847] We sat there.
[1848] It was in San Francisco.
[1849] We drove in, sat down, and went through this tank game and saw this VR stuff.
[1850] And we're like, oh, that's pretty cool, whatever.
[1851] And then the guy was like, have you seen this?
[1852] And he'd go over to his monitor, and he has Wolfenstein running.
[1853] He didn't run.
[1854] He didn't work for id. It had just recently come out.
[1855] And he's like, check this shit out.
[1856] We're playing Wolf 3D.
[1857] And it was just like, it blew that VR bullshit out of the water.
[1858] It's like, oh my God.
[1859] I think that's the thing that, that when we talk about like going through that history of like remembering, I feel like I don't have any of those sort of jumps anymore.
[1860] Like those, we just, the games now have become a little bit more artistic and you're, you're liking them for different levels.
[1861] Like we, we don't have the tech jump.
[1862] right that we had back then where you when you played like wolf or you played doom even when you i remember quake right i mean quake was the one that just you everybody was like what the fuck just happened yeah like what what just happened to video game getting q test and yeah this is this is not this is not a video game this is we've now gotten to a different level of yeah of stuff going on and uh it's just yeah it's uh you know we're We're getting there.
[1863] We're not quite there yet because games still ship broken.
[1864] Games still have shit frame rates.
[1865] It's not like movies where they're not reinventing cameras.
[1866] They still have to reinvent engines and spend a year building the engine to make their first -person shooter look better.
[1867] But I feel like we're getting there.
[1868] We're getting closer.
[1869] The jumps are smaller and smaller.
[1870] I think this next generation of consoles, they're going to look better, but it's...
[1871] I don't know that we'll ever see that leap again unless it ends up being something like VR.
[1872] But to a certain degree, that's kind of great because then people are focusing on the game.
[1873] Yeah.
[1874] And you're going to get a lower barrier of entry.
[1875] I mean, you're already seeing it with all the indie stuff that's coming out.
[1876] That's the reason we're having all these great indie games because games are getting easier to build.
[1877] Yeah.
[1878] You know, tech gets easier.
[1879] It's easier to build websites.
[1880] You know, like every year it's always easier.
[1881] There's always new tech that, you know, does have to work for you.
[1882] It's cool.
[1883] Yeah.
[1884] Can I squeeze in one more question?
[1885] Sure.
[1886] I have a question for you, Dave.
[1887] Back to the Hardcore Dave thing.
[1888] When you started the site, obviously Whiskey was about personalities.
[1889] Did you ever expect to be a part of that?
[1890] Jeff, Ryan, and that have taken it on, but did you ever expect to be on a T -shirt being sold for $20 on your website?
[1891] Never and never.
[1892] No, that was like as a kid.
[1893] You were thinking like, someday, man. Which I apologize for extremely.
[1894] Oh, no. I mean, we wouldn't have done it if we didn't.
[1895] We basically just do whatever our community wants us to do.
[1896] Within reason.
[1897] Yeah, yeah.
[1898] Absolutely.
[1899] I heard you sold about 250 of them, so it's not quite as stupid as I thought, but still fairly stupid.
[1900] But I think it's pretty telling that that shirt says Duder and doesn't have my name on it or anything, because I just did not want that.
[1901] I also would be like, I really just don't want people buying a shirt that like...
[1902] I think the shirt kind of the kind of iconic image that it has and saying, dude, or people can kind of take that a million different ways.
[1903] And I think you've always said like a T -shirt that you can wear and just wear for it.
[1904] Right.
[1905] That doesn't have to.
[1906] Yeah, sure.
[1907] So I didn't want to say like Hardcore Dave or something weird.
[1908] You know, it's just it's kind of weird.
[1909] So it's like it's something that if you see, yeah, it'd be funny.
[1910] But otherwise, you probably look at that shirt and I kind of look at that shirt and it almost like.
[1911] it's like the weird universe of carl from aqua teen hunger force you know it's like that's just carl you know but like the asshole version of carl that like before carl became carl sure like you know yeah well i never intended it to be a t -shirt or anything i just thought hey dave has said some really really stupid things on the internet oh yeah dude That kind of stuff, you know, I think I said it pretty – you just got to live with – you just got to live.
[1912] Fuck.
[1913] Everybody fucking changes.
[1914] Everybody has their lives.
[1915] I had someone come out of the woodwork on me like earlier this week or last week with some stuff that I sent her in the late 90s, I think, and like said, hey, remember this?
[1916] And I was like, oh, man. I guess this is really stupid.
[1917] That's good fun.
[1918] I have a – I have a CD in that binder that I saw that just says, like, Snyder Web Plus Art, which I'm terrified.
[1919] Just zip that up and put it online.
[1920] Yeah, well, on my iOmega zip drive?
[1921] Yeah.
[1922] Yeah, sure.
[1923] No, your jazz drive.
[1924] But I wouldn't worry about that stuff.
[1925] Obviously, we had our good fun with it, and that's...
[1926] If people bought them, great.
[1927] It's a weird existence that we all...
[1928] have ended up in.
[1929] Yeah, I don't know what it is.
[1930] I don't know either.
[1931] But yeah, thanks for talking to me. I'll try not to call in again.
[1932] Get some new people talking on the show.
[1933] It's okay.
[1934] I like to hear new people.
[1935] No problem.
[1936] Thanks for calling in, Duder.
[1937] No problem.
[1938] Cheers, guys.
[1939] Bye.
[1940] Jeff, I think that about does it.
[1941] Yeah, I think that wraps it up.
[1942] It's a pretty funny show.
[1943] Yeah, that was fun.
[1944] Went all over the place.
[1945] It worked.
[1946] I think.
[1947] I might have lost the podcast part of it.
[1948] No, that's still moving.
[1949] There might be a gap.
[1950] Yeah, but I didn't see a gap, so maybe I wasn't looking very close.
[1951] Yeah, we need to get a faster machine in here.
[1952] This one choking a little bit while I'm doing all this.
[1953] None of these people can see it.
[1954] As far as they know, it could be 486.
[1955] It's a cray.
[1956] It's great.
[1957] Rendering frames of the last Starfighter on it.
[1958] It's another room.
[1959] Yeah.
[1960] It's just over there.
[1961] That room's super cooled.
[1962] This room, not super cooled.
[1963] There's just like spinning drives back there.
[1964] Yeah.
[1965] That's about it.
[1966] That's the Whiskey Media Radio Show.
[1967] It's pretty much like everything else, I think, at this point.
[1968] We're doing them when we do them.
[1969] Yeah.
[1970] Yeah.
[1971] Yeah.
[1972] Maybe a little more frequently than monthly or, you know, we'll, we'll see what happens.
[1973] I'm still waiting for when the, whenever we get, because I think we're going to get tired of doing like all this kind of stuff.
[1974] And we're going to be like, you know, we should do this week.
[1975] And they'll be like, let's do happy hour.
[1976] Yeah.
[1977] Like, let's fucking do.
[1978] But, like, let's fucking guss it up.
[1979] Right.
[1980] You know, like, make it roll.
[1981] Yeah.
[1982] That'll probably happen.
[1983] Yeah.
[1984] Oh, it'll definitely.
[1985] I know it'll happen.
[1986] Like, Halloween episode.
[1987] Everybody is dressed up as Carl.
[1988] Sure.
[1989] Yeah.
[1990] All right.
[1991] Thanks for being here, Jeff.
[1992] Yeah, no problem.
[1993] Thanks to Viddy and Will for setting us up.
[1994] Thanks to all the users that called in.
[1995] Thanks to all the subscribers who keep all this stuff going.
[1996] Yeah, quite literally.
[1997] Yeah, and we appreciate it.
[1998] Thanks.
[1999] Yeah, see you.